Pretty grid — love those interlocking arms. They do violate one gridding rule of thumb, that placing a black square anywhere in the ...
read morePretty grid — love those interlocking arms. They do violate one gridding rule of thumb, that placing a black square anywhere in the grid should not separate one region from the rest of the puzzle. But both RAMS HOME and MONSTER MASH connect subsections through that choke point, so I don't mind so much. It'd have been great to get a more open solving flow, but sometimes an aesthetic impact is worth it.

Grant brings up good points — the question of "what is good fill" is always on constructors' minds. I used to prize entries like IT'S A ME, MARIO, but these days, I shy away from them. Yes, they're fantastic for Mario Bros. lovers (me included!). But they're potentially duds — even liabilities — for solvers of a different generation.
I'm much more a fan of GENIE OF THE LAMP and BUNDT CAKE. One could argue that certain people might never have read "Aladdin," or seen a mouth-watering BUNDT CAKE. I think they're more relatable to a greater percentage of the solving population than IT'S A ME, MARIO, though.
Tough decisions. Do you target the broadest audience possible, at the expense of some snazzy grid entries? Or do you go niche and make a puzzle that sticks in the mind of a smaller segment of people, while potentially pissing off others?
Overall, solid gridwork that's made easier with the grid sectioning (being able to focus on one locale at a time makes a constructor's life much easier). WORLD BEATERS and DEMOCRATICALLY didn't do much for me, but there was also only a bit of BE IT, AHL, ON UP, etc.
Given that Grant started off with IT'S A ME MARIO, I'd almost have preferred him trying to work in more of his style of marquee entries, even if it meant using more crossword glue. Go big or go home!